Unreal Engine 5.2 renders: September
Working in Unreal Engine feels familiar, but also kind of alien. I see the potential it has for motion design work in the blueprints/behaviors systems, but for now I am working with it to set up scenes, lighting, cameras, and working with the sequencer (Unreal Engine's animation timeline).
The work here is VERY different from what I have been producing for the last few years. It feels great to work with this fantastic tool. It is a wonderful canvas of possibility.